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Old Nov 13, 2007, 11:51 AM // 11:51   #1
Desert Nomad
 
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Default hero builds for vanquishing (all tested - feedback wanted)!

First off just posting the builds I have used for vanquishing all of Cantha, and most of Elona and progressing with it at the moment; just for those who may like some builds to use; / constructive feedback is very welcome...
Will add all my builds when I get online as I am at work atm!

I do play a ranger as most people know...just thought I better add that :P I play [skill]broad head arrow[/skill] ranger with interupts nothing special!

Most are fairly basic bars - with easy to aquire skills but...they work impressively well!
all below bars are the bars my heroes ran while vanquishing Cantha and most of Tyria/Elona (finishing at the moment)
--------------------------------------------------------------------------
Necromancer:- Spiteful Spirit bar
[skill]spiteful spirit[/skill]
[skill]aegis[/skill]
[skill]spirit bond[/skill]
[skill]well of ruin[/skill]-if using heavy melee team;
otherwise use [skill]Reckless Haste[/skill]
[skill]Price of Failure[/skill]
[skill]Insidious Parasite[/skill]
[skill]Signet of Lost Souls[/skill]
[skill]Rebirth[/skill]

Attributes:
  1. curses 12 + 2
  2. Soul Reaping 8 + 1
  3. Protection Prayers 10
Nothing particularily special here; nice combination of curses with a self heal and some protection for the party. Good for areas with heavy melee pressure with 50% chance to block is always nice!


Necromancer:- Minion Master bar
[skill]Jagged Bones[/skill]
[skill]Animate Shambling Horror[/skill]
[skill]Animate Bone Fiend[/skill] or [skill]Animate bone horror[/skill]for more of a meat shield :P always good!
[skill]Dark Bond[/skill]
[skill]Blood of the Master[/skill]
[skill]Infuse Condition[/skill]
[skill]Signet of Lost souls[/skill]
[skill]Flesh of my Flesh[/skill]; [skill]Death Pact Signet[/skill]IMO prefer FomF

Attributes
  1. Death Magic: 12 + 2
  2. Soul Reaping 12 + 1
  3. Restoration Magic 3
Still nothing special, yet effective; [skill]Jagged Bones[/skill] keeps up a nice army of minions...Self Heal always good, especially if the hero is needing to constantly use [skill]Blood of the master[/skill] to keep up the meat shields...the alternative to the animate minion is whether you prefer ranged attacks or something that attacks with melee but provides that extra meat-shield before your squishies get blasted!
[skill]Infuse condition[/skill] just for the areas with heavy condition spreading...let the minion suffer instead of you!


Monk:- Word of healing hybrid bar
[skill]Word of healing[/skill]
[skill]Words of comfort[/skill]
[skill]Cure Hex[/skill] swap out for something else if the area you are going into is not hex heavy
[skill]dismiss condition[/skill] same as above swap out for another heal if area is not condition heavy!
[skill]Orison of Healing[/skill]
[skill]Signet of Rejuvenation[/skill]
[skill]Shield of Absorption[/skill]
[skill]Protective Spirit[/skill]

Attributes
Healing prayers 11 + 2
Protection Prayers 10 + 1
Divine Favour 9 + 1


Just your usual hybrid monk bar, works well especially since the massive buff to [skill]Word of Healing[/skill]
Monk heroes use it very well, nice healing and damage reduction, so less pressure on hench monks :P
Place in another heal or something in place of the hex / condition removal if not appropriate for the area!

Monk:- Restore Condition hybrid bar
[skill]restore condition[/skill]
[skill]Shield of Absorption[/skill]
[skill]Shielding Hands[/skill]
[skill]Reversal of Fortune[/skill]
[skill]Cure Hex[/skill]
[skill]Signet of Rejuvenation[/skill]
[skill]Healing Touch[/skill]
[skill]Vigorous Spirit[/skill] probably best to self macro this onto melee targets or things get ridiculous with monks having it cast on them!

Attributes
Protection Prayers 11 + 2
Healing Prayers 10 + 1
Divine Favour 9 + 1

Great bar for condition heavy areas with massive heal off [skill]Restore Condition[/skill] No real need for monks to carry a "rez" just because if they do their job properly it will not be needed...also equip the other hero(es) in your party with reusable "rez"


Elementalist:- Blinding Surge bar
[skill]Air Attunement[/skill]
[skill]Blinding Flash[/skill]
[skill]Blinding Surge[/skill]
[skill]Glyph of Swiftness[/skill]
[skill]Enervating Charge[/skill]
[skill]Lightning Javelin[/skill]
[skill]Glyph of lesser energy[/skill]
[skill]Resurrection Chant[/skill]

Attributes
  1. Air magic 12 + 2
  2. Energy Storage 12 + 1
  3. Healing Prayers 3
Nice little [skill]Blinding Surge[/skill] bar. Just use for areas with heavy melee, Assassin bosses / Dervish bosses mostly! as these really can be a pain and hit hard.
Reusable "Rez" is always nice to have! especially in a hit and run style attack were people die!


Elementalist:- Savannah heat nuker bar
[skill]Fire Attunement[/skill]
[skill]savannah heat[/skill]
[skill]Mark of Rodgort[/skill]
[skill]liquid flame[/skill]
[skill]Glowing Gaze[/skill]
[skill]rodgort's invocation[/skill]
[skill]Glyph of Lesser Energy[/skill]
[skill]Resurrection Chant[/skill]

Attributes
  1. Fire Magic 12 + 2
  2. Energy Storage 12 + 1
  3. Healing Prayers 3
Basic bar nothing special but heroes do use it well as they do usually like to spam out skills...[skill]mind blast[/skill] works great for that...high burning is always fun especially combined with a paragon using [skill]"they're on fire!"[/skill]

Ritualist:- Preservation Spirit healer bar
[skill]Preservation[/skill]
[skill]Dissonance[/skill]
[skill]Ghostmirror Light[/skill]
[skill]Shelter[/skill]
[skill]Union[/skill]
[skill]Vital Weapon[/skill]
[skill]Spirit Light[/skill]
[skill]Flesh of my Flesh[/skill] or [skill]Death pact signet[/skill]

Attributes
  1. Restoration Magic 12 + 2
  2. Communing 12 + 1
Bar I was experimenting with during the last of my Canthan Vanquishes, seemed to work rather effectively ^^. always nice when something works on out well!

Paragon:- Supportive motivater bar
[skill]Mending Refrain[/skill]
[skill]Ballad of Restoration[/skill]
[skill]Signet of Synergy[/skill]
[skill]Zealous Anthem[/skill]
[skill]Cautery Signet[/skill] or [skill]Defensive Anthem[/skill] if you have an [skill]Restore Condition[/skill] monk in your party
[skill]"Go for the eyes!"[/skill]
[skill]"never Surrender!"[/skill]
[skill]Signet of Return[/skill]

Attributes
  1. Leadership 10 + 1
  2. Motivation 11 + 2
  3. Command 9 + 1
  4. Spear Mastery 4 + 1
Supporting bar that I accidently made while messing around with skills; works nicely and can be a great help in replace of a second hero monk!

Dervish - Grenth's health imbue bar
[skill]Conviction[/skill]
[skill]Lyssa's Assault[/skill]
[skill]Avatar of Grenth[/skill]
[skill]Faithful Intervention[/skill]
[skill]Imbue Health[/skill]
[skill]Mystic Vigor[/skill]
[skill]Eremite's attack[/skill]
[skill]Resurrection Chant[/skill]

Attributes
  1. Earth Prayers 8 + 1
  2. Mysticism 11 + 2
  3. Scythe Mastery 11 + 1
  4. Healing Prayers 3
Am being serious with this, it does work incredibly well; used it on Melonni in Nundu Bay HM. worked very well...solid tanking and decent enchant strip for heavily enchanted enemies (dervish / monk mostly)
Haven't had time to test it in many areas but seems to work nicely!

Assassin Critical Siphon
[skill]Siphon Strength[/skill] [skill]siphon strength[/skill]
[skill]critical Defenses[/skill] [skill]critical defenses[/skill]
[skill]Critical Eye[/skill] [skill]critical eye[/skill]
[skill]Black Lotus Strike[/skill] [skill]black lotus strike[/skill]
[skill]Wild Strike[/skill] [skill]entangling asp[/skill]
[skill]Disrupting Dagger[/skill] [skill]signet of toxic shock[/skill]
[skill]Crippling Dagger[/skill] [skill]disrupting dagger[/skill]
[skill]Resurrection Chant[/skill] [skill]Resurrection Chant[/skill]

Attributes
  1. Deadly Arts 12 + 1
  2. Critical Strikes 12 + 2
  3. Healing Prayers 3
It works all I'm Saying...used this on Zenmai when I completed Gate of Madness HM - solid tanking and made the lich / shiro fall in 30seconds doing no damage through [skill]Siphon Strength[/skill]...this is a really effective bar for Assassin heroes to use..run it very well with no need for self-macroing!

second bar I was messing around with a damage reducing poison bar - works very nicely Zenmai actually pulls off the combo skills very well without self-macroing...enjoy

CONSTRUCTIVE feedback / criticism is very welcome...especially on the paragon,ritualist,dervish,assassin bars as these I have not been able to practice / use as much as I am really grinding hard to Legendary Guardian / Vanquisher before the release of GW2

thanks for looking, please give them a try and gimme some feedback..will alter the attributes on the ones I am unsure of when I next get online...but for now;

cheers all...have fun!

Would like some feedback as it is the only way to improve! thanks again for reading hope you enjoy using them! cheers

Last edited by payne; Dec 15, 2007 at 12:28 PM // 12:28..
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Old Nov 15, 2007, 04:41 AM // 04:41   #2
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I'd really be interested in that paragon builds exatc layout. Could you post your updated build?
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Old Nov 15, 2007, 04:37 PM // 16:37   #3
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just responding to the above poster ^^ all the bars are now correct I just got online and altered any mistakes in original post...all are as I used them now! ENJOY
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Old Nov 15, 2007, 04:40 PM // 16:40   #4
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jeah great, some synergy build.. can you post bha build you use?

Thanku
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Old Nov 15, 2007, 04:47 PM // 16:47   #5
Desert Nomad
 
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[skill]Whirling defense[/skill]
[skill]broad head arrow[/skill]
[skill]distracting shot[/skill]
[skill]savage shot[/skill]
[skill]throw dirt[/skill] - just nice to mess up a melee boss if you are not using a blind-bot
[skill]troll unguent[/skill]
[skill]apply poison[/skill]
[skill]rebirth[/skill] - any rez does i prefer a reusable one

attributes:-
protection prayers 1
expertise 11 + 1
wilderness Survival 10 + 1
Marksmanship 10 + 1 + 2

its pretty basic but does do the job...alternative is go r/me put in hard rez and swap out throw dirt for [skill]epidemic[/skill]

Last edited by payne; Dec 15, 2007 at 01:19 PM // 13:19..
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Old Nov 15, 2007, 04:54 PM // 16:54   #6
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I think you should not give your SS the skill called "Aegis" because generally the job of SS necro is to curse the hell out of the enemy. Brining enfeebling blood, Mark of Pain will greatly improve its damage mitigating/dealing abilities. You want to make the best use of his energy.

Keep the MM. It's needed and it looks ok - although you are using full sized minions instead of the halfsized ones. Well, then again, you are not using "Death Nova". in HM, even full-sized minions don't last long.


The third hero could be a N/Mo or N/Rt. Give this hero prot skills like Aegis etc or resto spells and watch him spam it all over the party.

Just my 2 cents.

Last edited by mage767; Nov 15, 2007 at 04:56 PM // 16:56..
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Old Nov 15, 2007, 04:58 PM // 16:58   #7
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thanks for the feedback..I am experimenting with the builds at the moment...vanquishing Elona actually with the dervish / ritualist bars...works nicely...[skill]mark of pain[/skill] only really works if you have a decent melee team...I prefer to use casters over melee personally but the others could be vaild skill options will try them out in my next vanquish...improve the bars!

only reason I gave the MM the prot' skills was to reduce the pressure on the hench monks...just good for heavy melee preasure were AI is at its weakest!

keep that feedback coming!

edit: actually trying out [skill]enfeebling blood[/skill] atm didnt realise

Last edited by payne; Nov 15, 2007 at 05:01 PM // 17:01..
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Old Nov 15, 2007, 05:05 PM // 17:05   #8
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All builds look quite ok, with the only exception being paragon IMO. You totally ignore their amazing DPS. I would suggest to drop/lower the attribute points in command so you can have 10 in spear mastery.

The MM build is a good one, but my personal preference goes out to:
[skill]virulence[/skill][skill]epidemic[/skill]*some minion* *again some minion* [skill]blood of the master[/skill][skill]death nova[/skill][skill]signet of lost souls[/skill]
It still has all the benifits of an MM (low lvl minions soaking up damage) while it also adds a huge amount of presure. virulence + epidemic means 7 degen and weakness spread around an entire mob. It will also synergy very well with your skillbar which causes daze.

Overal nice builds, and good luck finishing elona
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Old Nov 15, 2007, 05:06 PM // 17:06   #9
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My team:
2x Necro, 2x Ranger + Henchies

1.) ME: SS Necro

1. Spiteful Spirit
2. Reckless Haste
3. Mark of Pain
4. Enfeebling Blood
5. Vanguard Ward of Courage or Barbs
6. Signet of Lost Souls
7. Necrosis
8. Rez or Barbs

2.) +3.) Jin+Margrid

1. Barrage
2. Splinter Weapon
3. Distracting Shot
4. Savage Shot
5. Lightning Reflexes
6. Comfort animal
7. Charm Animal
8. Death Pact Signet

Or a Paragon (Defensive Anthem and GFTE) or a BHA Hero. I usually take Zho for that in EOTN. For 4 man areas i use Heal as One as elite. I also like Whirling Defense and my Ranger builds change often.

4.) Olias (aka MM)

1. Icy Veins
2. Death Nova
3. Rotting Flesh or Aegis (9 Prot)
4. Shambling Horrors
5. Bone Fiends
6. Bone Horrors
7. Blood Ritual (i no longer use Blood of the Master... try it)
8. Dark Bond


I should squeeze Prot spirit in that somehow... hum.

Last edited by Longasc; Nov 15, 2007 at 05:09 PM // 17:09..
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Old Nov 15, 2007, 05:11 PM // 17:11   #10
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first off...paragon was made really as a support char..not put together a high DPS build yet...MM idea is good though...hadn't really thought of running a [skill]virulence[/skill] MM...might work well..try it and update post accordingly!
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Old Nov 15, 2007, 05:27 PM // 17:27   #11
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mind blast without rodgorts? no tnx
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Old Nov 15, 2007, 05:29 PM // 17:29   #12
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Quote:
Originally Posted by the Puppeteer
mind blast without rodgorts? no tnx
How did I not notice that one I agree with this and would change the heat skill with rodgorts.
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Old Nov 18, 2007, 04:31 AM // 04:31   #13
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Heres the Template Codes for all of them

SS
OANDY4xvS5BBEaR8inB7BVVyEA

MM
OAhjUwGc4ML1jKeYKoIWEV1LGA

RC
OwAT00nC3hicXXJzkp/dLn4PAA

WoH
OwAT04XCzRjQXn+b6Myd7uWPAA

Bsurge
OgNDgMz9MhDuxVV6DOMHID0I

Mind Blast
OgNDoMz9M4C/sv4XMW7FID0I

Preservation Rit
OACiAyh8IOzcNbr3jbeO5SuA

Motivation Paragon
OQCkUWm6piqjKmDHjzw0YLsPWeD

Grenth Dervish
OgOk0Mp7KyuDBWADfLv23vbzFNC

Last edited by chowmein69; Nov 22, 2007 at 07:54 PM // 19:54..
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Old Nov 19, 2007, 06:08 PM // 18:08   #14
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firstly added rodgorts in noticed it really does work well!!! xD will add templates when I have more time rushing atm :P
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Old Nov 20, 2007, 03:43 PM // 15:43   #15
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I barely saw anyone using Barbs+ Mark of Pain on curses nec (assuming you have MM in as well) which is great, especially because necro heroes cast Barbs/MoP as soon as you call the target. It might be different if your char is caster (didn't check that) but I mostly play with warrior only (physical dmg so heroes probably react on that). With a bunch of minions these skills work like a charm. As for melee defense, I use myself as a bait, I have zero clue how is it when playing a caster (apart from the basic idea), but minions absorp a lot of dmg as well so I bring 1 or 2 eles as well in case minions die too much. When entering areas with 1434354354132354131 melees in one group... Def Anthem ftw.
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Old Nov 20, 2007, 03:49 PM // 15:49   #16
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Quote:
Originally Posted by nem coke
I barely saw anyone using Barbs+ Mark of Pain on curses nec (assuming you have MM in as well) which is great, especially because necro heroes cast Barbs/MoP as soon as you call the target. It might be different if your char is caster (didn't check that)
Yes, it indeed makes quite a difference. Especially if you play with some human players, not only with henchies.

As the Necro/MoP caster, I will CALL the MoP target. If you have a hero doing that, good luck guessing on which target the Mark of Pain Hex is. It works with you and heroes only, and even then it is quite a guesswork.

It is definitely an advantage if the MoP Necro is you or another human player. They can make better decisions on which target to put it, cover it quickly and so on.

Barbs on the other hand is unproblematic, heroes place it very reliable on the target you are attacking, and it is low recharge.
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Old Nov 22, 2007, 04:27 AM // 04:27   #17
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just vanquishes rheas crater using the mm/ss and mindblast and we breezed through it i was a WoH monk with 2 monk hench 1 interupt hench and warrior henhc
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Old Nov 24, 2007, 10:56 AM // 10:56   #18
Desert Nomad
 
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Quote:
Originally Posted by Soulless Warhawk
Heres the Template Codes for all of them

SS
OANDY4xvS5BBEaR8inB7BVVyEA

MM
OAhjUwGc4ML1jKeYKoIWEV1LGA

RC
OwAT00nC3hicXXJzkp/dLn4PAA

WoH
OwAT04XCzRjQXn+b6Myd7uWPAA

Bsurge
OgNDgMz9MhDuxVV6DOMHID0I

Mind Blast
OgNDoMz9M4C/sv4XMW7FID0I

Preservation Rit
OACiAyh8IOzcNbr3jbeO5SuA

Motivation Paragon
OQCkUWm6piqjKmDHjzw0YLsPWeD

Grenth Dervish
OgOk0Mp7KyuDBWADfLv23vbzFNC
thanks alot for this saves me having to do it:P there you go folks all the templates for you have been updating bars recently so you may have to swap out one or two skills depending on bars...thanks again for this; Soul!
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Old Nov 24, 2007, 11:11 PM // 23:11   #19
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Quote:
Originally Posted by payne
thanks alot for this saves me having to do it:P there you go folks all the templates for you have been updating bars recently so you may have to swap out one or two skills depending on bars...thanks again for this; Soul!
np ive got bored so i had to post the templetes for your heroe skills bars
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Old Nov 25, 2007, 07:25 PM // 19:25   #20
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Curse build: I'm surprised I see no enfeebling blood That's easily one of the best skills to use in HM. It should replace Price of failure for sure - the recharge on price is much too long to be worth it in pve after the nerf. Enfeebling blood affects targets in a nearby range, which is pretty big, and reduces massive damage from attacker mobs.

MM: I wouldn't use a hero MM without death nova because how good they are with it, but its not needed. Jagged bones shines more when used with spells that require a minion to die (taste of death, death nova, putrid flesh, etc). Without any spells like that, he's probably better off using AotL to keep minions up longer with BotM spam.

RC monk: The healing from Vigorous spirit is pretty weak, especially in HM where enemies can spike hard. Healing Touch is decent I guess....becomes less effective when there's other support/monks on the team. Main disadvantage is they can only use it on themselves, when their job is to keep the whole team alive.

B-surge: Having Blinding flash / B-surge on the same bar is somewhat wasteful. Either blinding flash should be removed, or replace Bsurge with a different elite. Elemental Attunement makes a good replacement so they can spam Blindng flash + all their other air spells. You'd then be able to remove Glyph of lesser energy, and possibly replace it with some other high damage spell such as Lightning orb/Hammer.

Grenth build: Enchantment removal is pretty bad in pve. Yeah there's a few enemies with enchants but usually they're just a small annoyance rather than an actual threat. A different elites/avatar should be used, especially since Grenth doesn't even last long without a very high rank in Mysticism. Half the bar is full of selfheals - you're probably better off using a war (if you want some kind of "tank") or a different class.

Ranger: Heroes love to run up to enemies just to use Throw dirt It should be removed or always kept on cancel. Heroes are pretty decent with Epidemic, but keep in mind they'll use often if they can spread conditions besides Dazed. With some micro'ing though, it's powerful against bunched up enemies. Rangers already have the safety of being in far range and have 100+al vs ele damage, they shouldn't need 2 self protection skills in pve. If you're gonna put 10 in wilderness just for Unguent for alone, Natural stride should be added for sure. Whirling defense is a pretty outdated skill, and the long recharge makes it somewhat bad. I'd recomment just going 12/12 exp/marksman and replacing unguent/whirling for Lightning reflexes...ias + stance in one skill with a decent recharge.

Last edited by Cathode_Reborn; Nov 25, 2007 at 07:33 PM // 19:33..
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